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X Money's major appointment before launch: How will the crypto industry veteran in charge design the super payment gateway?
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Author: Zen, PANews
For Musk, the long-standing vision of turning X into a “super app” is entering a critical phase of accelerated implementation. Right at this moment, X’s design team has recently undergone an important personnel change—Benji Taylor has joined the team and is responsible for overall design work.
This pivotal personnel adjustment quickly pushed Taylor into the spotlight. After the formal announcement that he would lead X’s design work, he signaled his attitude with the line, “Top priority: improve everything,” and the tweet soon racked up hundreds of millions of views in a short time, becoming an important window for outsiders to observe this appointment.
Taylor has long been in the cryptocurrency industry, and he is not the kind of person who builds recognition through frequent public statements. Judging from his publicly visible career trajectory, he is a pure product designer—he has been focused on taking complex capabilities that were originally only for a small number of advanced users and repackaging them into products that a broader range of users can understand and actually want to use.
Crypto product methodology: breaking through usage barriers
In the past, Benji Taylor wasn’t exactly someone with a lot of frequent exposure. But in the fields of products and design, his path has been remarkably clear. According to the description on his personal homepage, he has long focused on the intersection of consumer software, social products, and on-chain products—this also forms the main line of almost all of his career choices afterward.
Taylor initially founded the consumer software company Los Feliz Engineering (LFE). The company produced the real-time communications app Honk, and later—better known to the crypto industry—the self-custody wallet Family. In September 2023, LFE was acquired by Aave Labs. Taylor then served as CPO at Aave until October 2025, and afterward became Head of Design at Coinbase’s Base. Now, he leads X’s design team.
If Honk represented Taylor’s early understanding of consumer-level communication products, then Family was the stage where he truly established industry recognition and a product methodology.
In November 2024, when Family officially released its product, its official blog defined it as a “secure, beautifully designed, feature-rich” non-custodial wallet, emphasizing that it was not only for experienced users, but also for a broader audience—“from beginners to veterans.” Users can create a wallet using an email or phone number along with a passkey or password, rather than being directly faced with the high-bar entry points commonly seen in traditional crypto wallets.
Six months later, Family further released “Making Family Simpler & Safer.” In this official introduction, Family laid out its new direction very clearly: making wallet creation, security, and recovery simpler and safer. Users can onboard via email or SMS without directly dealing with a seed-phrase-style entry point, while also using passkeys, encryption, and multiple recovery options to balance security and control.
Benji Taylor publicly said at the time that crypto product onboarding has long been “confusing and full of friction.” Family’s goal, meanwhile, was to remove the technical obstacles that stop users from getting started—while keeping users in control of their assets. For many non-crypto users, this design isn’t a nice-to-have; it’s the prerequisite for whether they will complete the first step.
From a product perspective, the most important thing about Family isn’t simply that it “made a wallet,” but that it worked to turn the wallet from a technical tool into an entry point that feels more like everyday software. This is also why, when Avara looked back on the acquisition in February 2026, it particularly emphasized that the Family team later didn’t just serve the wallet itself, but also contributed to the Aave App, Aave Pro, developer documentation, and a broader design system.
Turning X Money’s product complexity into consumption
After understanding what Benji Taylor has done over the past few years, and then looking back at X’s current stage, you’ll find that this appointment is actually highly targeted. X doesn’t lack the ability to tell stories now; what it lacks is the ability to truly embed payments into the main product of the social platform.
Around the same time Benji Taylor joined X, X’s payments business, X Money, had also entered a clearer window for deployment. According to reports from multiple media outlets, Musk said that X Money will enter early public access this month. Earlier than that, X had already reached a partnership with Visa. Accounts for X Money will support users depositing funds into X Wallet, linking debit cards for peer-to-peer payments, and transferring funds back to bank accounts.
Therefore, what X needs is not simply someone responsible for visual style, but someone who understands how “accounts, permissions, security, and money flows” can be expressed within the interface. And what Taylor worked on at Family—exactly—was lowering the friction involved in entry and account management, while searching for a balance between security and usability.
If we break down what X values in Benji Taylor’s capabilities a bit further, they can be roughly summarized into three layers.
First, the ability to give new users the courage to start using. One point Family repeatedly emphasizes is that a user’s first time using it should not feel like a technical exam. Things like email, phone numbers, and passkeys—seemingly just design details—are in fact lowering the barrier for first-time use. For X Money, this is just as crucial. Payment functionality is not prepared for a small number of technical users; it has to face ordinary users on a social platform.
Second, the ability to bridge the gap between security and ease of use. Family’s official introduction mentions self-custody, encryption, passkeys, multi-recovery options, and clearer process design around security actions multiple times. If X wants to make payments into a capability that’s used frequently, it can’t only emphasize speed and convenience—it must also make users feel that this system is trustworthy. Taylor’s experience sits right at the intersection of control and convenience.
Third, the ability to turn capabilities into platform-level infrastructure. The Family Accounts designed by Taylor—used as embedded wallet infrastructure—have been more broadly applied across Aave App, Aave Pro, and other products. This shows that Taylor’s value isn’t just building a pretty standalone application, but building account and wallet capabilities into underlying modules that can be reused across the entire product matrix. For X, this is especially important: if X Money is to evolve from a single payments attempt into infrastructure that runs through creators’ income, user transfers, subscriptions, and even broader financial entry points, it needs this kind of capability.
What’s most worth noting about Benji Taylor isn’t how many hot companies or tracks appear in his resume, but that these experiences have always revolved around a problem that is rarely discussed loudly—whether complex systems can be used naturally by ordinary people.
Honk is one answer, Family is a clearer answer, and Avara’s absorption of Family shows that these answers are replicable. Now, this question has been brought to X. For Musk, when it comes to a “super app,” what it is for the user is first and foremost about experience.
Right before payments were rolled out, X chose Benji Taylor—perhaps what it saw in him was exactly this: when a platform is preparing to integrate accounts, wallets, payments, and social relationships into a single whole, the truly critical factor is often not the person best at talking about vision, but the person best at digesting complexity.